Sze Jones
Senior Character Artist
PROFESSIONAL PROFILE
Sze Jones is a professional artist specializes in digital character creation for the video games and cinematic. Her specializations in production are: character design, ZBrush portrait sculpting, facial expression set up, digital hair styling, costume design, artistic supervision and workflow implementation.
CAREER HIGHLIGHTS
CLIENTS & PROJECTS
PRESENTATIONS & TEACHING
Sze is passionate about teaching and merging the essence of the digital techniques and traditional disciplines. Her previous presentations and workshops include: Los Angeles Academy of Figurative Arts, Otis College of Art and Design, Gnomon School of Visual Effects, Art Institute of Los Angeles, Santa Monica College, CGWorkshops.com, Siggraph and Silvera Jewelry School.
EDUCATION
Sze Jones is a professional artist specializes in digital character creation for the video games and cinematic. Her specializations in production are: character design, ZBrush portrait sculpting, facial expression set up, digital hair styling, costume design, artistic supervision and workflow implementation.
CAREER HIGHLIGHTS
- Lead Character Artist at Outpost Games 2015 - Present
Sze's roles in production are character concept designs, facial expression setup, personality analysis, character pipeline establishment and character asset authoring for Unreal Engine. - Senior Character Artist at Crystal Dynamics, Square Enix 2014 - 2015
Sze played a key role in TressFX Hair Authoring pipeline and development for Rise of the Tomb Raider. Other contributions include cinematic character facial expressions, hair styling, shader and texture authoring. High resolution ZBrush sculpt, rigging, posing and rendering for Promotional Key Art. - Lead Character Artist at Naughty Dog, Sony Computer Entertainment 2011 - 2013
Sze crafted cinematic quality characters for Uncharted 3, Character pre-production supervision for The Last of Us and established facial pipeline with rigging and animation department for Uncharted 4.
Contributions:
Uncharted 4: Next gen facial setup and character pipeline development
Uncharted 3: Katherine Marlowe, Chloe Frazer & Elena Fisher
The Last of Us: Pre‐production Characters Supervision
Facial expression pipeline development
High Resolution Character Creation for Next‐gen Game
Key Art Creation for Poster and Magazine Covers
Character Art Direction and Team Supervision
NPC head Generations Pipeline Development
Hair Styling and Digital Make Up Design
In‐game Textures and Shader Authoring
Hair Styling and Digital Make Up Design - Character Modeling Supervisor at Blur Studio 2002 - 2010
An award-winning visual effects production company where she implemented and managed the character modeling pipeline for eight years.
CLIENTS & PROJECTS
- SOS – Character Concept, Character Pipeline Establishment, Persona Analysis, Facial Expression Setup, Promotional Key Art.
- Hasbro – ZBrush Head Sculpt for figurines, miniatures and toys.
- Assassin's Creed Syndicate – Cinematic character creation.
- Rise of Tomb Raider – TressFX 3.0 Hair Authoring and Pipeline Development. Characters Creations, facial expressions, Key Art for PR department.
- Uncharted 4 – Next Gen Facial Setup and Character Pipeline Development.
- Uncharted 3 – Katherine Marlowe, Chloe Frazer & Elena Fisher.
- The Last of Us – Pre-production Characters Supervision.
- Tomb Raider Underworld: Cinematic – Lara Croft.
- Star Wars: The Old Republic (Jedi vs Sith) Cinematic – Eleena Daru and Shae Vizla.
- Star Wars: The Old Republic (Hope) E3 Trailer – Satele Shan.
- Mass Effect 2: Promo Interview Cinematic – Jack/Subject Zero, Miranda.
- Dante’s Inferno: Cinematic – Beatrice.
- Prototype: Cinematic – Female Pedestrian.
- The Age of Conan Cinematic – Keira.
- BioShock Cinematic – Little Sister.
- Empire Earth III Cinematic – Viral Carrie and Bowman.
- Everquest II Cinematic – Antonia Bayle.
- Blood Rayne II Cinematic - Ryane.
- Æon Flux Cinematic – Æon Flux.
- Hellgate London Cinematic – Emmera, Lyra and Cabalist.
- Golden Axe Cinematic – Tyris.
- Clive Barker’s Jericho – Lt. Abbie.
- Warhammer Online: Age of Reckoning – Dark Elf Sorceress.
- Fable 2 Cinematic – Theresa.
- The Simpsons Movie Trailer – Bunny.
- Niagara’s Fury Ride Film – Chip.
- Blur’s Short: Gentlemen’s Duel – Adeline.
- Blur’s Short: Gopher Broke: Fur setup.
- SpongeBob SquarePants – 3D Ride Film,
- Disney: Mickey’s Twice Upon a Christmas.
PRESENTATIONS & TEACHING
Sze is passionate about teaching and merging the essence of the digital techniques and traditional disciplines. Her previous presentations and workshops include: Los Angeles Academy of Figurative Arts, Otis College of Art and Design, Gnomon School of Visual Effects, Art Institute of Los Angeles, Santa Monica College, CGWorkshops.com, Siggraph and Silvera Jewelry School.
- Silvera Jewelry School
"Jewelry Illustration 1 "
Instructor, 2017
- CD Projekt RED - Promised Land
“Female Portrait & Hair Sculpting in Zbrush”
Presenter, 2016 - Los Angeles Academy of Figurative Art
“Female Portrait Study with Zbrush”
Instructor, 2013 ‐ 2014 - CGSociety
Online Workshop: “Iconic Heroine Design and Creation”
Instructor. 2011 ‐ 2015- Gnomon Master Class
“Digital Female Character Design and Creation”
Instructor, 2009
- Gnomon Master Class
- LA ACM Siggraph Presentation:
"Digital Sculpture"
Artist / Presenter, 2010 - Pixologic: Feature ZBrush Artist Presentation, Siggraph, Los Angeles
Artist / Presenter, 2010
- Gnomon School of Visual Effects, Hollywood, 2010
“The Making of Warhammer Online: Age of Reckoning Trailer”
Artist / Presenter, 2010 - The Art Institute of Los Angeles, 2003
“Brazil Toon Shader Presentation ‐ A 2D Toon takes a 3D ride”
Artist / Presenter, 2003
EDUCATION
- Master of Arts
Majored in Computer Graphics, William Paterson University, 1999 - Bachelor of Fine Arts
Majored in Computer Graphics, William Paterson University, 1997 - Associate degree in Applied Science
Majored in Graphic Design, County College of Morris, 1995
www.szejones.com
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art@szejones.com
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(555) 555-5555
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