Sze Jones

PROFESSIONAL PROFILE

Sze Jones is a professional artist who specializes in digital character creation for video games and cinematic. Her specializations in production are character design, ZBrush portrait sculpting, facial expression set up, digital hairstyling, costume design, artistic supervision, and workflow implementation.


INDUSTRY EXPERIENCES

The Initiative, Xbox Game Studios
Principal Character Artist
2019 - Present
Project: TBA

Wildcard Studio 
Senior Character Artist
2018-2019

Projects: Atlas, ARK: Survival Evolved

Contributions:

● Character creation and pipeline development for ATLAS, a survival MMO with 40,000+ players.

● In-game real-time beard and hair growth styling.

● Facial skinning for speech and structural customization.

● Facial ethnicity and diversity preset setup.

● Body Customization - Low Fat, High Fat, muscular range and body proportion variations.

● Costume creation for layering and part system.

● Unified base mesh for Male and Female for the shared skeleton.


Outpost Games
Lead Character Artist
2015 - 2017

Project: SOS: The Ultimate Escape (Unreal Engine)

Contributions:

● Character modeling pipeline design and implementation

● Character related gameplay planning and execution

● Facial Action Coding System Setup (FACS), facial poses, 3D Portraits.

● Fine-tune and provide artistic feedback and quality control on materials and shaders.

● Character Concept: Costume design, Persona Analysis and authoring for the part system.

● Streamline character modeling pipeline by standardizing UV, topology, textures and materials.

● Character Branding and Key Art Creation - Posing, lighting, facial expressions, compositional mock-up and paintovers.

● Digital hair design, styling, hair cards painting and authoring

● Costume Design, Marvelous Designer Costume simulation and authoring for part system.

Crystal Dynamics, Square Enix 
Senior Character Artist
2014 - 2015

Projects:

Rise of the Tomb Raider

Lara Croft and the Temple of Osiris

Contributions:

● Lara Croft TressFX 3.0 Hair Authoring and Hair Simulation Tuning and Hair Pipeline Development

● Next-Gen Game Cinematic and In-game characters creation

● Cinematic Character facial expressions (FACS), hair styling, shader and texture authoring

● High-resolution Zbrush Sculpt, Textures and Key Arts for Poster and Magazine Covers

● DLC Pipeline Assist - Rigging and weight painting


Naughty Dog, Sony Computer Entertainment 
Lead Character Artist
2011 - 2013

Projects:

Uncharted 4: Next-gen facial setup and character pipeline development
Uncharted 3: Katherine Marlowe, Chloe Frazer & Elena Fisher
The Last of Us: Pre-production Characters Supervision

Contributions:

● Facial Expressions Pipeline Development

● High-Resolution Character Creations for Next‐gen Game

● Key Art Creations for Poster and Magazine Covers

● Character Art Direction and Team Supervision

● NPC head Generations Pipeline Development

● Hair Styling and Digital Make-Up Design

● Textures and In‐game Shader and Material Setup

Blur Studio
Character Modeling Supervisor
2002 - 2010

Contributions:

● High-Resolution Cinematic Character Creation

● Rigging, Face Robot R&D, Facial Expression Setup & Lip Sync Animation

● Character Pipeline Development and Quality Control

● Character Art Direction and Team Supervision

● Hair Styling and Digital Make-Up Design

● Key Art Creation for Poster and Magazine Covers


PROJECTS HIGHLIGHTS

                       

Hasbro  – ZBrush Head Sculpt for collectibles, figurines, miniatures and toys.

Assassin's Creed Syndicate  – Cinematic Character: Galina Voronina.

Rise of the Tomb Raider  – Lara Croft Real-Time TressFX Hair Authoring, Promotional Poster.

Uncharted 4  – Next Gen Facial Setup and Character Pipeline Development.

Uncharted 3  – Katherine Marlowe, Chloe Frazer & Elena Fisher.

The Last of Us – Pre-production Characters Supervision.

Tomb Raider Underworld: Cinematic – Lara Croft.

Star Wars: The Old Republic (Jedi vs Sith) Cinematic – Eleena Daru and Shae Vizla.

 Star Wars: The Old Republic (Hope) E3 Trailer – Satele Shan.

Mass Effect 2:  Promo Interview Cinematic – Jack/Subject Zero, Miranda Lawson.

Dante’s Inferno: Cinematic – Beatrice.

Prototype: Cinematic – Female Pedestrian.

The Age of Conan: Cinematic – Keaira.

BioShock: Cinematic – Little Sister.

Empire Earth III: Cinematic – Viral Carrie and Bowman.

Everquest II: Cinematic – Antonia Bayle, Dark Elf.

Blood Rayne II: Cinematic - BloodRayne.

Æon Flux: Cinematic – Æon Flux

Halo Wars: Cinematic – Professor Ellen Anders.

Hellgate London: Cinematic – Emmera Ephram, Lyra Darius and Cabalist.

Golden Axe: Cinematic – Tyris Flare.

Clive Barker’s Jericho: Cinematic – Lt. Abigail Black.

Warhammer Online: Age of Reckoning  – Cinematic: Dark Elf Sorceress.

Fable 2: Cinematic – Theresa.

The Simpsons Movie in 2-D Trailer – 3D Bunny.

Niagara’s Fury Ride Film – Chip.

Blur’s Short: Gentlemen’s Duel – Adeline.

Blur’s Short: Gopher Broke: Fur setup.

SpongeBob SquarePants  – 3D Ride Film, 

Disney: Mickey’s Twice Upon a Christmas 


PRESENTATIONS & WORKSHOPS

Sze is passionate about teaching and merging the essence of digital techniques and traditional disciplines. Her previous presentations and workshops include Los Angeles Academy of Figurative Arts, Otis College of Art and Design, Gnomon School of Visual Effects, Art Institute of Los Angeles, Santa Monica College, CGWorkshops.com and Siggraph.

CD Projekt RED  - Promised Land
   “Female Portrait & Hair Sculpting in Zbrush”
   Presenter, 2016

 Los Angeles Academy of Figurative Art
   “Female Portrait and Clay Study with Zbrush”
    Instructor, 2013 ‐ 2014

CGSociety
   Online Workshop: “Iconic Heroine Design and Creation”
   Instructor, 2011 ‐ 2015

Gnomon Master Class
  “Digital Female Character Design and Creation”
  Instructor, 2009

LA ACM Siggraph Presentation:
  "Digital Sculpture"
  Artist / Presenter, 2010

Pixologic: Feature ZBrush Artist Presentation, Siggraph, Los Angeles
    Artist / Presenter, 2010

Gnomon School of Visual Effects, Hollywood, 2010
   “The Making of Warhammer Online: Age of Reckoning Trailer”
   Artist / Presenter, 2010

 ● The Art Institute of Los Angeles, 2003
   “Brazil Toon Shader Presentation ‐ A 2D Toon takes a 3D ride”
    Artist / Presenter, 2003


EDUCATION

 Master of Arts
   Majored in Computer Graphics, William Paterson University, 1999

 Bachelor of Fine Arts
   Majored in Computer Graphics, William Paterson University, 1997

 ● Associate degree in Applied Science
    Majored in Graphic Design, County College of Morris, 1995