Sze Jones is a professional Artist specializes in Digital Character creation for the game and cinematic industry for 20 years. Her specializations in production are: Persona Design, portrait sculpting, facial expressions, digital hair styling, artistic supervision and workflow implementation.
Sze’s career highlight include: Senior Character Artist for Crystal Dynamics, she played a key role in TressFX Hair Authoring pipeline and development for Rise of the Tomb Raider. Lead Character Artist at Naughty Dog, Sony Computer Entertainment, where she crafted cinematic quality characters for AAA games. Character modeling supervisor at Blur Studio, an award-winning visual effects production company where she implemented and managed the character modeling pipeline for eight years.
Sze is passionate about teaching and merging the essence of the digital techniques and traditional disciplines. Her previous presentations and workshops include: Los Angeles Academy of Figurative Arts, Otis College of Art and Design, Gnomon School of Visual Effects, Art Institute of Los Angeles, Santa Monica College, CGWorkshops.com and Siggraph.
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